Before changing files
- Confirm that the game is 64-bit and identify the real game executable, not its launcher.
- Determine whether the game uses DirectX 9, 11, 12, Vulkan, or OpenGL. The documented ShortFuse build currently lists 64-bit DX9/11/12 support, not Vulkan, OpenGL, or 32-bit DX9.
- Check whether the game already contains
nvngx_dlss.dll,nvngx_dlssnr.dll, or Streamline files. - Back up those files,
ReShade.ini, and every existing.addon64file. - Record the game build, GPU, NVIDIA driver, ReShade version, add-on branch, and runtime versions.
Know the files and branches
| Component | Purpose | Important rule |
|---|---|---|
| ReShade 6.8.0 Add-on build | Injection and add-on host | Use Full Add-on Support |
renodx-dlss.addon64 | Current ShortFuse DLSS tool | Place beside ReShade.ini |
renodx-dlss5.addon64 | Different/older community branch | Do not load beside the ShortFuse file |
| DLSS + Streamline runtime set | NGX and integration libraries | Back up existing game versions first |
nvngx_dlssnr.dll | Neural-rendering runtime | RTX 20/30/40 community routes use a patched build |
Current ShortFuse installation sequence
- Install the official ReShade 6.8.0 Full Add-on Support build for the game executable and select the matching DirectX API.
- Obtain the DLSS/Streamline set from the original community thread. If the game already ships DLSS files, extract the set over that location after backing it up. Otherwise, place the files beside
ReShade.ini. - For RTX 20, 30, or 40 Series, replace
nvngx_dlssnr.dllwith the latest patched version referenced by the author’s pinned post. RTX 50 follows the unmodified route described by the thread. - Copy
renodx-dlss.addon64next toReShade.ini, normally beside the game executable. - If
renodx-dlss5.addon64is present, remove it or rename it to something ReShade will not load, such asrenodx-dlss5.addon64x. The author says the two branches cannot run together. - Launch the game, press
Home, open the ReShade Add-ons tab, and confirm that RenoDX DLSS is listed.
Configure the route
Game already has DLSS
Start with the game’s own DLSS integration and avoid adding Feeder, Bridge, or a second Streamline package unless a game-specific guide requires it. Keep dynamic resolution and Frame Generation off during the first test. A documented Monster Hunter Wilds route uses DLSS Quality, borderless mode, DLSS-NR options mode, automatic encoding/UI correction, and default intensity controls.
Game has no DLSS
In the ShortFuse add-on, set Load DLSS Libraries to On and Hook Method to On Present. This path is less reliable because the game does not provide a native DLSS lifecycle. Frame Generation should remain off while testing an On Present hook.
Add-on does not auto-load
Some game-specific guides add the following to ReShade.ini:
[ADDON]
LoadFromDllMain=renodx-dlss.addon64Treat this as a game-specific fallback, not a universal requirement.
Verify that it is really running
- Confirm ReShade opens and the add-on appears under Add-ons, not merely under shader effects.
- Check
ReShade.logfor add-on registration, library loading, NGX feature creation, and evaluated frames. - If the panel remains on
WAITING FOR NGX MODULES, recheck runtime placement, API choice, manual library loading, and duplicate add-ons. - Use an on/off comparison on the same scene and compare frame time as well as appearance.
- Leave intensity, structure, and tone controls at defaults until the pipeline is confirmed.
Known limitations
- Opening the ReShade UI can reduce FPS.
- NVIDIA App overrides may break the route.
- The current ShortFuse post lists no Vulkan, OpenGL, 32-bit DX9, or resolution-scaling support.
- Resolution or display-mode changes can require a game restart.
- Game-specific conflicts, anti-hook patches, motion-vector providers, or Streamline behavior can change the procedure.
Downloads and redistribution
DLSS5Mod links to original publishers and community posts; it does not mirror the patched NVIDIA runtime, the bundled DLSS/Streamline archive, or Discord-only add-on builds. See the tool and license directory for the reason and the safest source for each component.
Removal
Close the game, remove only the files recorded during installation, restore the backed-up DLSS/Streamline files, and use the game launcher’s verification function. Do not delete unrelated ReShade presets or graphics mods.