Community method · reviewed September 3, 2026

How to install a DLSS 5 mod

This guide documents the current ShortFuse RenoDX/ReShade route. It is experimental, changes quickly, and is not an NVIDIA-supported installation.

Offline games only. Do not install injection add-ons or replacement libraries into online or anti-cheat protected games. Back up every replaced file before continuing.
Source status: the author thread labels this build WIP/“cooking,” with bug reporting closed at the time of review. These steps summarize the ShortFuse community thread; they are not a site-tested compatibility guarantee.
Prefer an automated manager? See the DLSS 5 Swapper download and setup guide for library detection, backend selection, backup history, and restore steps. The manual route below remains useful for understanding and diagnosis.

Before changing files

  1. Confirm that the game is 64-bit and identify the real game executable, not its launcher.
  2. Determine whether the game uses DirectX 9, 11, 12, Vulkan, or OpenGL. The documented ShortFuse build currently lists 64-bit DX9/11/12 support, not Vulkan, OpenGL, or 32-bit DX9.
  3. Check whether the game already contains nvngx_dlss.dll, nvngx_dlssnr.dll, or Streamline files.
  4. Back up those files, ReShade.ini, and every existing .addon64 file.
  5. Record the game build, GPU, NVIDIA driver, ReShade version, add-on branch, and runtime versions.

Know the files and branches

ComponentPurposeImportant rule
ReShade 6.8.0 Add-on buildInjection and add-on hostUse Full Add-on Support
renodx-dlss.addon64Current ShortFuse DLSS toolPlace beside ReShade.ini
renodx-dlss5.addon64Different/older community branchDo not load beside the ShortFuse file
DLSS + Streamline runtime setNGX and integration librariesBack up existing game versions first
nvngx_dlssnr.dllNeural-rendering runtimeRTX 20/30/40 community routes use a patched build

Current ShortFuse installation sequence

  1. Install the official ReShade 6.8.0 Full Add-on Support build for the game executable and select the matching DirectX API.
  2. Obtain the DLSS/Streamline set from the original community thread. If the game already ships DLSS files, extract the set over that location after backing it up. Otherwise, place the files beside ReShade.ini.
  3. For RTX 20, 30, or 40 Series, replace nvngx_dlssnr.dll with the latest patched version referenced by the author’s pinned post. RTX 50 follows the unmodified route described by the thread.
  4. Copy renodx-dlss.addon64 next to ReShade.ini, normally beside the game executable.
  5. If renodx-dlss5.addon64 is present, remove it or rename it to something ReShade will not load, such as renodx-dlss5.addon64x. The author says the two branches cannot run together.
  6. Launch the game, press Home, open the ReShade Add-ons tab, and confirm that RenoDX DLSS is listed.

Configure the route

Game already has DLSS

Start with the game’s own DLSS integration and avoid adding Feeder, Bridge, or a second Streamline package unless a game-specific guide requires it. Keep dynamic resolution and Frame Generation off during the first test. A documented Monster Hunter Wilds route uses DLSS Quality, borderless mode, DLSS-NR options mode, automatic encoding/UI correction, and default intensity controls.

Game has no DLSS

In the ShortFuse add-on, set Load DLSS Libraries to On and Hook Method to On Present. This path is less reliable because the game does not provide a native DLSS lifecycle. Frame Generation should remain off while testing an On Present hook.

Add-on does not auto-load

Some game-specific guides add the following to ReShade.ini:

[ADDON]
LoadFromDllMain=renodx-dlss.addon64

Treat this as a game-specific fallback, not a universal requirement.

Verify that it is really running

  • Confirm ReShade opens and the add-on appears under Add-ons, not merely under shader effects.
  • Check ReShade.log for add-on registration, library loading, NGX feature creation, and evaluated frames.
  • If the panel remains on WAITING FOR NGX MODULES, recheck runtime placement, API choice, manual library loading, and duplicate add-ons.
  • Use an on/off comparison on the same scene and compare frame time as well as appearance.
  • Leave intensity, structure, and tone controls at defaults until the pipeline is confirmed.

Known limitations

  • Opening the ReShade UI can reduce FPS.
  • NVIDIA App overrides may break the route.
  • The current ShortFuse post lists no Vulkan, OpenGL, 32-bit DX9, or resolution-scaling support.
  • Resolution or display-mode changes can require a game restart.
  • Game-specific conflicts, anti-hook patches, motion-vector providers, or Streamline behavior can change the procedure.

Downloads and redistribution

DLSS5Mod links to original publishers and community posts; it does not mirror the patched NVIDIA runtime, the bundled DLSS/Streamline archive, or Discord-only add-on builds. See the tool and license directory for the reason and the safest source for each component.

Removal

Close the game, remove only the files recorded during installation, restore the backed-up DLSS/Streamline files, and use the game launcher’s verification function. Do not delete unrelated ReShade presets or graphics mods.